Post by oathkeeper on Jun 16, 2013 17:58:48 GMT
MAGIC GUIDELINE
- Magic will not be divided into levels - there is no 'Fire, Fira, Firaga' etc. here. Characters will simply own a branch of magic. To continued using Fire, a character would be apped with 'fire' as a spell. They would describe what the spell does (summons up a large fireball, etc.), but the strength behind the spell with used will be up to the player.
- The point of this is not to allow for characters to abuse the usage of their magic. It's to allow for more flexibility based on the current situation. A character in a panicked situation made freeze up and be unable to cast magic or they may access strength reserves they were previously unaware of.
- If a player is caught unreasonably abusing this system their character's magic will be stripped.
- Original spells may be created but starting spells must have previously appeared in canon.
- Characters can 'purchase' new spells based off of the number of threads they have completed. Each new spell costs three completed thread. When purchasing a new spell you must link to the three completely threads you are using as payment for a new spell.
- Spells should be apped as followed:
Name: Spell branch name. Fire, Blizzard, etc.
Effect: What it does. 'Summons up a fireball' or 'creates a ring of sharp icicles.' You do not have to be extremely explicit and a spell can be bent in different situations but one spell cannot do everything. Fire creates fireballs. It wouldn't make a character immune to fire or anything like that.
[b]Name:[/b] Spell branch name. Fire, Blizzard, etc.
[b]Effect:[/b] What it does. 'Summons up a fireball' or 'creates a ring of sharp icicles.' You do not have to be extremely explicit and a spell can be bent in different situations but one spell cannot do [i]everything[/i]. Fire creates fireballs. It wouldn't make a character immune to fire or anything like that.